Preprint / Version 1

Influence of Violent Content in Video Games on the Social Construction of Violence

Authors

DOI:

https://doi.org/10.62059/LatArXiv.preprints.624

Keywords:

Video games, Digital culture, Social violence, Digital literacy

Abstract

This article examines the relationship between violent content in video games and social violence through a documentary and statistical approach. Drawing on a review of scientific literature in psychology, sociology, and cultural studies, as well as the analysis of global datasets on video game sales and homicide rates, the study explores whether the consumption of violent video games is associated with increases in real-world violence.

The results indicate that the sustained growth of the video game industry does not correspond with higher levels of social violence. On the contrary, regions with greater market penetration and access to video games generally exhibit lower homicide rates. The thematic analysis further shows that a higher proportion of violent video game content is not linked to increased levels of lethal violence, suggesting that both phenomena follow independent dynamics.

From a sociocultural perspective, violence in video games is interpreted as a symbolic and narrative resource rather than a direct driver of aggressive behavior. Overall, the findings challenge moralistic and simplified interpretations and support a broader understanding of video games as part of a complex technological and cultural ecosystem.

Author Biography

  • Victor Manuel Mora Romo, CIO

    I am an Electronics Engineer with a specialization in instrumentation and control, and a PhD in Engineering Sciences. My professional experience focuses on innovation and technology transfer projects for the industrial and service sectors. My main areas of work include embedded systems, industrial automation, process control, computer vision, and applied artificial intelligence. I have developed projects on environmental monitoring, weather stations, mobile robotics, and gas detection, as well as industrial training and teaching in electronic, industrial, chemical, and mechatronic engineering. Currently, I collaborate in technological development through courses, workshops, conferences, and academic publications, with particular interest in renewable energy integration, demand-side management optimization, and the design of innovative solutions for Industry 4.0.

References

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Posted

2026-01-15

Data Availability Statement

Los datos utilizados en esta investigación provienen de fuentes públicas y de acceso abierto. 

Los procedimientos de procesamiento y visualización de los datos se describen en la sección de metodología del artículo.